Liquidizer

A lot of research has been spent on the process of decision making in large groups. While we easily find widely accepted solutions within groups of friends, the process somehow does not scale up to larger and more distant groups of individuals. This talk presents the Liquidizer as an interactive voting game. It is used to find collective answers to a number of conflicting questions or demands. It differs from similar projects like Doodle or LimeSurvey, because finding the optimal answer is made a collaborative experice. Rich visualizations of conflicting positions, trends, and matches allow for an indepth reflection of a group’s own preferences.

by Stefan Dirnstorfer on June 30th at 17:30 in Workshop I

Stefan Dirnstorfer graduated in 2006 with a Ph.D. in computer science at the Technical University Munich. After several years of work experience in the financial industry he became a cofounder of Thetaris GmbH, a company that sells software for stochastic risk analysis to the financial industry. Taking private interest into game theory and behavioural finance he started to work on the Liquidizer, a voting platform on which various voting and arbitrating schemes were tested. The project was inspired by the observed inability to come up with reasonable decisions in large cooperations. Wider experiments in the Pirate Party Germany forwarded a number of interesting empirical results.

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